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	<title>Mixed Lighting in Unity 2017.1 – Switching between Distance Shadowmask and Shadowmask at run-time yazısına yapılan yorumlar</title>
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	<description>The Portfolio of Kemal Akay</description>
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		<title>Yazar: MrLobo</title>
		<link>http://kemalakay.com/?p=582#comment-1284</link>
		<dc:creator>MrLobo</dc:creator>
		<pubDate>Fri, 03 Nov 2017 12:54:12 +0000</pubDate>
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		<description>Hello, thanks a lot for your tutorial series

I downloaded the example project from github, and baked the lighting of the &quot;Completed&quot; scene. After doing it the console is full with the same error and each time i move the camera the same error logs again:

Assertion failed: Assertion failed on expression: &#039;root1 &gt;= -epsilon &#124;&#124; root2 &gt;= -epsilon &#124;&#124; root3 &gt;= -epsilon&#039;

Tried using different Unity Version (2017.1.0f3, 2017.2.0f3) with clean versions of the project, but the same error logs always. Any advice to solve this?</description>
		<content:encoded><![CDATA[<p>Hello, thanks a lot for your tutorial series</p>
<p>I downloaded the example project from github, and baked the lighting of the &#8220;Completed&#8221; scene. After doing it the console is full with the same error and each time i move the camera the same error logs again:</p>
<p>Assertion failed: Assertion failed on expression: &#8216;root1 &gt;= -epsilon || root2 &gt;= -epsilon || root3 &gt;= -epsilon&#8217;</p>
<p>Tried using different Unity Version (2017.1.0f3, 2017.2.0f3) with clean versions of the project, but the same error logs always. Any advice to solve this?</p>
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