As an UI technical artist I work on implementing the presentation part of games developed at Electronic Arts Ghost Games, which includes scripting, adding animations, creating/importing 2D art assets, developing shaders and bugfixing.
I worked on developing in-engine solutions with other team members and represent gameplay data to players via icons, notifications, HUD and menus while following creative direction. Namely, I worked on all Objective list menus, mission specific UI, scoring and notification UI, character customization menu, onboarding and handled the logic for teleportation rules in-game, summary screen and event POIs in minimap, worldmap and in-world.