This is a demo scene I prepared to test and showcase new mixed light modes added to Progressive Lightmapper backend in 2017.3. It is used as a promotional material on the blog post. Most of the models belong to different packages such as Blacksmith demo and Rome Fantasy Pack. I created most of the PBR materials using Substance Designer, designed the level and authored lighting and post processing. The goal was to achieve Assassin’s Creed style aesthetics.
Among many other promotional materials, 80Level preferred to use this demo as the primary material to announce the release of Unity 2017.3.